Without min-maxing, you'll have only two stats at the level of 17-18 (and that's what required to solve the really tough challenges). Min-maxing is especially important for the main character as the maxed out stats not only make him combat-viable, they also allow him to solve dialogue situations. Therefore, there are pretty much three default settings for the attribute – 3 aka min, 10 aka norm, 18 aka max. Which requires a lot of points so you'll have to minimize something too. When it comes to the attributes, Pillars of Eternity is a min-maxing game – to make a real difference, you really need to max the stats out. But, of course, stuff that works on PoTD will be appropriate on the lower difficulties. This guide is adapted for the Path of the Damned difficulty as that's the only way I play it nowadays. If you prefer videos, I have a fresh playlist here: I'm investigating all of the classes gradually and so it's going to be updated along with my progress. I think it is more doable when u solo because u get more exp and do quest that doesn't involve battles.This guide is WiP. The hard part is how to reach lvl 19 as u are squishy as hell before u get vanishing strike. ![]() With high INT and +duration items you can get like 10 sec of invisibility, then you can use something like Thunderous Report from Kitchen Stove or Wilting Wind from Amira's Wing to do tons of damage to hoards, I don't think any hoards will be able to stand more than 1 mins under these spells buffed by assassinate. SC assassin is a glass cannon until lvl 19, then u just need to chain vanishing strike. You don't need Resolve, Con and can keep Might at 10 because when under invisibility you are immortal, and get +25 accuracy bonus and 50% critical bonus from assassinate constantly. Seems like it would be strong for maybe 30 seconds before you're out of resources. Vanishing Strike i think, because attacks don’t break its invisibility, so imagine a SC Assassin spamming spells or gambit after using vanishing strike and nobody can attack him, it’s quite powerful IMO.īut it costs 3 Guile and has a base duration of 5secs. What am I missing? Or is it just that a rogue with Wall of Colours/Freezing Rake is especially good? Enduring Shadows looks pretty dope but the high level abilities don't seem gamechanging and are pretty expensive. Single class rogues don't seem very attractive to me on paper. For thematic reasons, you could go with a decay/poison caster with Trickster, but generalist or elementalist work fine as well.īut really, Trickster is one of the strongest single classes imho so consider going that route.Curious about this. I like Trickster/Wiz since you can focus on an all-offensive grimoire, because your defense can be managed by Trickster side. If you have a caster heavy party, I would go Trickster/Wiz, Trickster/Druid, or Trickster/Priest, this way they can contribute to the primary spell-assault. What does this have to do with Trickster synergy? Well, I share Enoch's suggestions for a melee-focused party. You could go with a ranged weapon, but for me, it never matches the potency of spell damage at higher levels. My Cipher just stands there (melee-heavy build), since moving into the mobs would mean enduring 4-8 spells of AOE-damage from my own party. The 4 casters unload death in 3-6 seconds and nothing is left standing (regular battles). ![]() For example, I currently have 4 powerful casters and a Cipher(SB)/Fighter. ![]() As I play this game more and more, my favorite groups have identical primary attacks.
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